using UnityEngine;
using UnityEngine.Tilemaps;

public class TileController : TileBase
{
    
    // public override void RefreshTile(Vector3Int position, ITilemap tilemap) => tilemap.RefreshTile(position);
    //
    // public virtual void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
    // {
    // }
    //
    // public virtual bool GetTileAnimationData(
    //     Vector3Int position,
    //     ITilemap tilemap,
    //     ref TileAnimationData tileAnimationData)
    // {
    //     return false;
    // }
    //
    // public virtual bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go) => false;
}
