/////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Audiokinetic Wwise generated include file. Do not edit.
//
/////////////////////////////////////////////////////////////////////////////////////////////////////

#ifndef __WWISE_IDS_H__
#define __WWISE_IDS_H__

#include <AK/SoundEngine/Common/AkTypes.h>

namespace AK
{
    namespace EVENTS
    {
        static const AkUniqueID PLAY_AMB_COMPUTER_HUM_LOOP = 993122194U;
        static const AkUniqueID PLAY_AMB_CONNECTION_EMITTER_LOOP = 2468635791U;
        static const AkUniqueID PLAY_ENEMY_SEEKER_LOOP = 1296997001U;
        static const AkUniqueID PLAY_NODE_PING_REVEAL = 8124715U;
        static const AkUniqueID PLAY_PLAYER_ACTION_ERROR = 1717906549U;
        static const AkUniqueID PLAY_PLAYER_HACK_DB_LOOP = 2668062257U;
        static const AkUniqueID PLAY_PLAYER_HACK_FINISH = 3426890927U;
        static const AkUniqueID PLAY_PLAYER_HACK_INITIATE = 591135827U;
        static const AkUniqueID PLAY_PLAYER_HACK_PC_LOOP = 2346725482U;
        static const AkUniqueID PLAY_PLAYER_PING_INITIATE = 1692425806U;
        static const AkUniqueID PLAY_PLAYER_PROXY_INITIATE = 2249162646U;
        static const AkUniqueID PLAY_UI_GAME_FAIL = 2974370236U;
        static const AkUniqueID PLAY_UI_GAME_VICTORY = 3592668562U;
        static const AkUniqueID PLAY_UI_SELECT = 3308548503U;
    } // namespace EVENTS

    namespace GAME_PARAMETERS
    {
        static const AkUniqueID DISTANCE = 1240670792U;
        static const AkUniqueID ELEVATION = 2141048674U;
        static const AkUniqueID LISTENER_CONE = 3717648145U;
        static const AkUniqueID PREF_SLIDER = 3664315330U;
    } // namespace GAME_PARAMETERS

    namespace BANKS
    {
        static const AkUniqueID INIT = 1355168291U;
        static const AkUniqueID BASE = 1291433366U;
    } // namespace BANKS

    namespace BUSSES
    {
        static const AkUniqueID AMBIENCE = 85412153U;
        static const AkUniqueID BEDS = 1106291253U;
        static const AkUniqueID DELAY = 357718954U;
        static const AkUniqueID EFFECT_SENDS = 2721518570U;
        static const AkUniqueID ENEMY = 2299321487U;
        static const AkUniqueID MASTER_AUDIO_BUS = 3803692087U;
        static const AkUniqueID MUSIC = 3991942870U;
        static const AkUniqueID PHYSICS = 445639444U;
        static const AkUniqueID PLAYER = 1069431850U;
        static const AkUniqueID POINT = 1976879309U;
        static const AkUniqueID REVERB = 348963605U;
        static const AkUniqueID SFX = 393239870U;
        static const AkUniqueID UI = 1551306167U;
        static const AkUniqueID VO = 1534528548U;
    } // namespace BUSSES

    namespace AUX_BUSSES
    {
        static const AkUniqueID DELAY_SEND = 440603719U;
        static const AkUniqueID REVERB_INDOOR = 603224157U;
        static const AkUniqueID REVERB_OUTDOOR = 1578973140U;
    } // namespace AUX_BUSSES

    namespace AUDIO_DEVICES
    {
        static const AkUniqueID NO_OUTPUT = 2317455096U;
        static const AkUniqueID SYSTEM = 3859886410U;
    } // namespace AUDIO_DEVICES

}// namespace AK

#endif // __WWISE_IDS_H__
