// generated with scripts/generate_hitboxes_code.lua script

#ifndef GGJ_2023_HITBOXES_H
#define GGJ_2023_HITBOXES_H

#include <genesis.h>
#include "game_math.h"
#include "collision_data.h"

static const Box hitboxes[] = {
// HITBOXES ARRAY //
};

// HB_COUNT //

CollisionData HB_get_collision_data(Box bb);

#endif // GGJ_2023_HITBOXES_H
