Using pre-set license
Built from '2021.3/staging' branch; Version is '2021.3.11f1 (0a5ca18544bf) revision 679073'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10  (10.0.19044) 64bit ProfessionalWorkstation' Language: 'es' Physical Memory: 16332 MB
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COMMAND LINE ARGUMENTS:
D:\UnityGames\2021.3.11f1\Editor\Unity.exe
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D:/UnityGamesFolder/Practicas2022/My project
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Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
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Unloading 6459 Unused Serialized files (Serialized files now loaded: 0)
Unloading 50 unused Assets / (3.8 MB). Loaded Objects now: 7389.
Memory consumption went from 285.4 MB to 281.6 MB.
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Mono: successfully reloaded assembly
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Unloading 6459 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 50 Unused Serialized files (Serialized files now loaded: 0)
Unloading 50 unused Assets / (3.8 MB). Loaded Objects now: 7392.
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Registering precompiled user dll's ...
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Mono: successfully reloaded assembly
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Platform modules already initialized, skipping
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 6459 Unused Serialized files (Serialized files now loaded: 0)
Unloading 50 unused Assets / (3.8 MB). Loaded Objects now: 7395.
Memory consumption went from 285.4 MB to 281.6 MB.
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