using UnityEngine;

public class Nodo : MonoBehaviour
{
    public GridTypes[] entriesType;
    public Collider2D m_Collider2D;
    public PlantsController m_PlantsController;
    public Nodo m_Parent;
    public int m_WhereIsParent;
    public System.Action<bool> OnRemove;

    public virtual void RemoveRoot(bool first) { }
}