// ----------------------------------------------------------------------------
// <copyright file="PhotonEditor.cs" company="Exit Games GmbH">
//   PhotonNetwork Framework for Unity - Copyright (C) 2018 Exit Games GmbH
// </copyright>
// <summary>
//   MenuItems and in-Editor scripts for PhotonNetwork.
// </summary>
// <author>developer@exitgames.com</author>
// ----------------------------------------------------------------------------


using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;

using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.Compilation;
using UnityEngine;

namespace Photon.Pun
{
    using Realtime;


    public class PunWizardText
    {
        public string WindowTitle = "PUN Wizard";
        public string SetupWizardWarningTitle = "Warning";
        public string SetupWizardWarningMessage = "You have not yet run the Photon setup wizard! Your game won't be able to connect. See Windows -> Photon Unity Networking.";
        public string MainMenuButton = "Main Menu";
        public string SetupWizardTitle = "PUN Setup";
        public string SetupWizardInfo = "Thanks for importing Photon Unity Networking.\nThis window should set you up.\n\n<b>-</b> To use an existing Photon Cloud App, enter your AppId.\n<b>-</b> To register an account or access an existing one, enter the account's mail address.\n<b>-</b> To use Photon OnPremise, skip this step.";
        public string EmailOrAppIdLabel = "AppId or Email";
        public string AlreadyRegisteredInfo = "The email is registered so we can't fetch your AppId (without password).\n\nPlease login online to get your AppId and paste it above.";
        public string SkipRegistrationInfo = "Skipping? No problem:\nEdit your server settings in the PhotonServerSettings file.";
        public string RegisteredNewAccountInfo = "We created a (free) account and fetched you an AppId.\nWelcome. Your PUN project is setup.";
        public string AppliedToSettingsInfo = "Your AppId is now applied to this project.";
        public string SetupCompleteInfo = "<b>Done!</b>\nAll connection settings can be edited in the <b>PhotonServerSettings</b> now.\nHave a look.";
        public string CloseWindowButton = "Close";
        public string SkipButton = "Skip";
        public string SetupButton = "Setup Project";
        public string CancelButton = "Cancel";
        public string PUNWizardLabel = "PUN Wizard";
        public string SettingsButton = "Settings:";
        public string SetupServerCloudLabel = "Setup wizard for setting up your own server or the cloud.";
        public string WarningPhotonDisconnect = "Disconnecting PUN due to recompile. Exit PlayMode.";
        public string StartButton = "Start";
        public string LocateSettingsButton = "Locate PhotonServerSettings";
        public string SettingsHighlightLabel = "Highlights the used photon settings file in the project.";
        public string DocumentationLabel = "Documentation:";
        public string OpenPDFText = "Reference PDF";
        public string OpenPDFTooltip = "Opens the local documentation pdf.";
        public string OpenDevNetText = "Doc Pages / Manual";
        public string OpenDevNetTooltip = "Online documentation for Photon.";
        public string OpenCloudDashboardText = "Cloud Dashboard Login";
        public string OpenCloudDashboardTooltip = "Review Cloud App information and statistics.";
        public string OpenForumText = "Open Forum";
        public string OpenForumTooltip = "Online support for Photon.";
        public string OkButton = "Ok";
        public string OwnHostCloudCompareLabel = "How 'my own host' compares to 'cloud'.";
        public string ComparisonPageButton = "Cloud versus OnPremise";
        public string ConnectionTitle = "Connecting";
        public string ConnectionInfo = "Connecting to the account service...";
        public string ErrorTextTitle = "Error";
        public string IncorrectRPCListTitle = "Warning: RPC-list becoming incompatible!";
        public string IncorrectRPCListLabel = "Your project's RPC-list is full, so we can't add some RPCs just compiled.\n\nBy removing outdated RPCs, the list will be long enough but incompatible with older client builds!\n\nMake sure you change the game version where you use PhotonNetwork.ConnectUsingSettings().";
        public string RemoveOutdatedRPCsLabel = "Remove outdated RPCs";
        public string FullRPCListTitle = "Warning: RPC-list is full!";
        public string FullRPCListLabel = "Your project's RPC-list is too long for PUN.\n\nYou can change PUN's source to use short-typed RPC index. Look for comments 'LIMITS RPC COUNT'\n\nAlternatively, remove some RPC methods (use more parameters per RPC maybe).\n\nAfter a RPC-list refresh, make sure you change the game version where you use PhotonNetwork.ConnectUsingSettings().";
        public string SkipRPCListUpdateLabel = "Skip RPC-list update";
        public string PUNNameReplaceTitle = "Warning: RPC-list Compatibility";
        public string PUNNameReplaceLabel = "PUN replaces RPC names with numbers by using the RPC-list. All clients must use the same list for that.\n\nClearing it most likely makes your client incompatible with previous versions! Change your game version or make sure the RPC-list matches other clients.";
        public string RPCListCleared = "Clear RPC-list";
        public string ServerSettingsCleanedWarning = "Cleared the PhotonServerSettings.RpcList, which breaks compatibility with older builds. You should update the \"App Version\" in the PhotonServerSettings to avoid issues.";
        public string WizardMainWindowInfo = "This window should help you find important settings for PUN, as well as documentation.";
    }


    public class PhotonEditor : EditorWindow
    {
        protected static Type WindowType = typeof(PhotonEditor);

        protected Vector2 scrollPos = Vector2.zero;

        private readonly Vector2 preferredSize = new Vector2(350, 400);

        private static Texture2D BackgroundImage;

        public static PunWizardText CurrentLang = new PunWizardText();

        /// <summary>
        /// third parties custom token
        /// </summary>
        public static string CustomToken = null;

        /// <summary>
        /// third parties custom context
        /// </summary>
        public static string CustomContext = null;

        protected static string DocumentationLocation = "Assets/Photon/PhotonNetworking-Documentation.pdf";

        protected static string UrlFreeLicense = "https://dashboard.photonengine.com/en-US/SelfHosted";

        public const string UrlDevNet = "https://doc.photonengine.com/en-us/pun/v2";

        protected static string UrlForum = "https://forum.photonengine.com";

        protected static string UrlCompare = "https://doc.photonengine.com/en-us/realtime/current/getting-started/onpremise-or-saas";

        protected static string UrlHowToSetup = "https://doc.photonengine.com/en-us/onpremise/current/getting-started/photon-server-in-5min";

        protected static string UrlAppIDExplained = "https://doc.photonengine.com/en-us/realtime/current/getting-started/obtain-your-app-id";

        public const string UrlCloudDashboard = "https://dashboard.photonengine.com/en-US/account/signin?email=";

        public const string UrlPunSettings = "https://doc.photonengine.com/en-us/pun/v2/getting-started/initial-setup"; // the SeverSettings class has this url directly in it's HelpURL attribute.

        private enum PhotonSetupStates
        {
            MainUi,

            RegisterForPhotonCloud,

            EmailAlreadyRegistered,

            GoEditPhotonServerSettings,

            EmailRegistrationPending
        }

        private bool isSetupWizard = false;

        private PhotonSetupStates photonSetupState = PhotonSetupStates.RegisterForPhotonCloud;


        private bool minimumInput = false;
        private bool useMail = false;
        private bool useAppId = false;
        private bool useSkip = false;
        private bool highlightedSettings = false;
        private bool close = false;
        private string mailOrAppId = string.Empty;


        private static double lastWarning = 0;
        private static bool postInspectorUpdate;



        [MenuItem("Window/Photon Unity Networking/PUN Wizard &p", false, 0)]
        protected static void MenuItemOpenWizard()
        {
            PhotonEditor win = GetWindow<PhotonEditor>(false, CurrentLang.WindowTitle, true);
            if (win == null)
            {
                return;
            }
            win.photonSetupState = PhotonSetupStates.MainUi;
            win.isSetupWizard = false;
        }

        [MenuItem("Window/Photon Unity Networking/Highlight Server Settings %#&p", false, 1)]
        protected static void MenuItemHighlightSettings()
        {
            HighlightSettings();
        }



        [UnityEditor.InitializeOnLoadMethod]
        public static void InitializeOnLoadMethod()
        {
            //Debug.Log("InitializeOnLoadMethod()");
            EditorApplication.delayCall += OnDelayCall;
        }


        // used to register for various events (post-load)
        private static void OnDelayCall()
        {
            //Debug.Log("OnDelayCall()");

            postInspectorUpdate = true;

            EditorApplication.playModeStateChanged -= PlayModeStateChanged;
            EditorApplication.playModeStateChanged += PlayModeStateChanged;

            #if UNITY_2021_1_OR_NEWER
            CompilationPipeline.compilationStarted -= OnCompileStarted21;
            CompilationPipeline.compilationStarted += OnCompileStarted21;
            #else
            CompilationPipeline.assemblyCompilationStarted -= OnCompileStarted;
            CompilationPipeline.assemblyCompilationStarted += OnCompileStarted;
            #endif

            #if (UNITY_2018 || UNITY_2018_1_OR_NEWER)
            EditorApplication.projectChanged -= OnProjectChanged;
            EditorApplication.projectChanged += OnProjectChanged;
            #else
            EditorApplication.projectWindowChanged -= OnProjectChanged;
            EditorApplication.projectWindowChanged += OnProjectChanged;
            #endif


            if (!EditorApplication.isPlaying && !EditorApplication.isPlayingOrWillChangePlaymode)
            {
                OnProjectChanged(); // call this initially from here, as the project change events happened earlier (on start of the Editor)
                PhotonEditor.UpdateRpcList();
            }
        }



        // called in editor, opens wizard for initial setup, keeps scene PhotonViews up to date and closes connections when compiling (to avoid issues)
        private static void OnProjectChanged()
        {
            PhotonEditorUtils.ProjectChangedWasCalled = true;


            // Prevent issues with Unity Cloud Builds where ServerSettings are not found.
            // Also, within the context of a Unity Cloud Build, ServerSettings is already present anyway.
            #if UNITY_CLOUD_BUILD
            return;
            #else

            if (PhotonNetwork.PhotonServerSettings == null || PhotonNetwork.PhotonServerSettings.AppSettings == null || string.IsNullOrEmpty(PhotonNetwork.PhotonServerSettings.AppSettings.AppIdRealtime))
            {
                PhotonNetwork.LoadOrCreateSettings(true);
            }

            if (PhotonNetwork.PhotonServerSettings == null)
            {
                // the PhotonServerSettings are loaded or created. If both fails, the Editor should probably not run (anymore).
                return;
            }

            PunSceneSettings.SanitizeSceneSettings();


            // serverSetting is null when the file gets deleted. otherwise, the wizard should only run once and only if hosting option is not (yet) set
            if (!PhotonNetwork.PhotonServerSettings.DisableAutoOpenWizard)
            {
                ShowRegistrationWizard();
                PhotonNetwork.PhotonServerSettings.DisableAutoOpenWizard = true;
                PhotonEditor.SaveSettings();
            }
            #endif
        }


        #if UNITY_2021_1_OR_NEWER
        private static void OnCompileStarted21(object obj)
        {
            OnCompileStarted(obj as string);
        }
        #endif

        private static void OnCompileStarted(string obj)
        {
            if (PhotonNetwork.IsConnected)
            {
                // log warning, unless there was one recently
                if (EditorApplication.timeSinceStartup - lastWarning > 3)
                {
                    Debug.LogWarning(CurrentLang.WarningPhotonDisconnect);
                    lastWarning = EditorApplication.timeSinceStartup;
                }

                PhotonNetwork.Disconnect();
                PhotonNetwork.NetworkingClient.LoadBalancingPeer.DispatchIncomingCommands();
                #if UNITY_2019_4_OR_NEWER && UNITY_EDITOR
                EditorApplication.ExitPlaymode();
                #endif
            }
        }


        [DidReloadScripts]
        private static void OnDidReloadScripts()
        {
            //Debug.Log("OnDidReloadScripts() postInspectorUpdate: "+postInspectorUpdate + " isPlayingOrWillChangePlaymode: "+EditorApplication.isPlayingOrWillChangePlaymode);
            if (postInspectorUpdate && !EditorApplication.isPlayingOrWillChangePlaymode)
            {
                PhotonEditor.UpdateRpcList(); // could be called when compilation finished (instead of when reload / compile starts)
            }
        }

        private static void PlayModeStateChanged(PlayModeStateChange state)
        {
            //Debug.Log("PlayModeStateChanged");
            if (EditorApplication.isPlaying || !EditorApplication.isPlayingOrWillChangePlaymode)
            {
                return;
            }

            if (string.IsNullOrEmpty(PhotonNetwork.PhotonServerSettings.AppSettings.AppIdRealtime) && !PhotonNetwork.PhotonServerSettings.AppSettings.IsMasterServerAddress)
            {
                EditorUtility.DisplayDialog(CurrentLang.SetupWizardWarningTitle, CurrentLang.SetupWizardWarningMessage, CurrentLang.OkButton);
            }
        }


        #region GUI and Wizard


        // setup per window
        public PhotonEditor()
        {
            this.minSize = this.preferredSize;
        }

        protected void Awake()
        {
            // check if some appid is set. if so, we can avoid registration calls.
            if (PhotonNetwork.PhotonServerSettings != null && PhotonNetwork.PhotonServerSettings.AppSettings != null && !string.IsNullOrEmpty(PhotonNetwork.PhotonServerSettings.AppSettings.AppIdRealtime))
            {
                this.mailOrAppId = PhotonNetwork.PhotonServerSettings.AppSettings.AppIdRealtime;
            }
        }

        /// <summary>Creates an Editor window, showing the cloud-registration wizard for Photon (entry point to setup PUN).</summary>
        protected static void ShowRegistrationWizard()
        {
            PhotonEditor win = GetWindow(WindowType, false, CurrentLang.WindowTitle, true) as PhotonEditor;
            if (win == null)
            {
                return;
            }

            win.photonSetupState = PhotonSetupStates.RegisterForPhotonCloud;
            win.isSetupWizard = true;
        }

        // Window Update() callback. On-demand, when Window is open
        protected void Update()
        {
            if (this.close)
            {
                this.Close();
            }
        }

        protected virtual void OnGUI()
        {
            if (BackgroundImage == null)
            {
                string[] paths = AssetDatabase.FindAssets("PunGradient t:Texture2D");
                if (paths != null && paths.Length > 0)
                {
                    BackgroundImage = AssetDatabase.LoadAssetAtPath<Texture2D>(AssetDatabase.GUIDToAssetPath(paths[0]));
                }
            }

            PhotonSetupStates oldGuiState = this.photonSetupState; // used to fix an annoying Editor input field issue: wont refresh until focus is changed.

            GUI.SetNextControlName(string.Empty);
            this.scrollPos = GUILayout.BeginScrollView(this.scrollPos);


            if (this.photonSetupState == PhotonSetupStates.MainUi)
            {
                this.UiMainWizard();
            }
            else
            {
                EditorGUI.BeginDisabledGroup(this.photonSetupState == PhotonSetupStates.EmailRegistrationPending);
                this.UiSetupApp();
                EditorGUI.EndDisabledGroup();
            }


            GUILayout.EndScrollView();

            if (oldGuiState != this.photonSetupState)
            {
                GUI.FocusControl(string.Empty);
            }
        }

        private string emailSentToAccount;
        private bool emailSentToAccountIsRegistered;


        protected virtual void UiSetupApp()
        {
            GUI.skin.label.wordWrap = true;
            if (!this.isSetupWizard)
            {
                GUILayout.BeginHorizontal();
                GUILayout.FlexibleSpace();
                if (GUILayout.Button(CurrentLang.MainMenuButton, GUILayout.ExpandWidth(false)))
                {
                    this.photonSetupState = PhotonSetupStates.MainUi;
                }

                GUILayout.EndHorizontal();
            }


            // setup header
            this.UiTitleBox(CurrentLang.SetupWizardTitle, BackgroundImage);

            // setup info text
            GUI.skin.label.richText = true;
            GUILayout.Label(CurrentLang.SetupWizardInfo);

            // input of appid or mail
            EditorGUILayout.Separator();
            GUILayout.Label(CurrentLang.EmailOrAppIdLabel);
            this.minimumInput = false;
            this.useMail = false;
            this.useAppId = false;
            this.mailOrAppId = EditorGUILayout.TextField(this.mailOrAppId);
            if (!string.IsNullOrEmpty(this.mailOrAppId))
            {
                this.mailOrAppId = this.mailOrAppId.Trim(); // note: we trim all input
                if (AccountService.IsValidEmail(this.mailOrAppId))
                {
                    // input should be a mail address
                    this.useMail = true;

                    // check if the current input equals earlier input, which is known to be registered already
                    this.minimumInput = !this.mailOrAppId.Equals(this.emailSentToAccount) || !this.emailSentToAccountIsRegistered;
                }
                else if (ServerSettings.IsAppId(this.mailOrAppId))
                {
                    // this should be an appId
                    this.minimumInput = true;
                    this.useAppId = true;
                }
            }

            // button to skip setup
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            if (GUILayout.Button(CurrentLang.SkipButton, GUILayout.Width(100)))
            {
                this.photonSetupState = PhotonSetupStates.GoEditPhotonServerSettings;
                this.useSkip = true;
                this.useMail = false;
                this.useAppId = false;
            }

            // SETUP button
            EditorGUI.BeginDisabledGroup(!this.minimumInput);
            if (GUILayout.Button(CurrentLang.SetupButton, GUILayout.Width(100)))
            {
                this.useSkip = false;
                GUIUtility.keyboardControl = 0;
                if (this.useMail)
                {
                    this.RegisterWithEmail(this.mailOrAppId);       // sets state
                }
                else if (this.useAppId)
                {
                    this.photonSetupState = PhotonSetupStates.GoEditPhotonServerSettings;
                    Undo.RecordObject(PhotonNetwork.PhotonServerSettings, "Update PhotonServerSettings for PUN");
                    PhotonNetwork.PhotonServerSettings.UseCloud(this.mailOrAppId);
                    PhotonEditor.SaveSettings();
                }
            }
            EditorGUI.EndDisabledGroup();
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();


            // existing account needs to fetch AppId online
            if (this.photonSetupState == PhotonSetupStates.EmailAlreadyRegistered)
            {
                // button to open dashboard and get the AppId
                GUILayout.Space(15);
                GUILayout.Label(CurrentLang.AlreadyRegisteredInfo);


                GUILayout.BeginHorizontal();
                GUILayout.FlexibleSpace();
                if (GUILayout.Button(new GUIContent(CurrentLang.OpenCloudDashboardText, CurrentLang.OpenCloudDashboardTooltip), GUILayout.Width(205)))
                {
                    Application.OpenURL(string.Concat(UrlCloudDashboard, Uri.EscapeUriString(this.mailOrAppId)));
                    this.mailOrAppId = string.Empty;
                }
                GUILayout.FlexibleSpace();
                GUILayout.EndHorizontal();
            }


            else if (this.photonSetupState == PhotonSetupStates.GoEditPhotonServerSettings)
            {
                if (!this.highlightedSettings)
                {
                    this.highlightedSettings = true;
                    HighlightSettings();
                }

                GUILayout.Space(15);
                if (this.useSkip)
                {
                    GUILayout.Label(CurrentLang.SkipRegistrationInfo);
                }
                else if (this.useMail)
                {
                    GUILayout.Label(CurrentLang.RegisteredNewAccountInfo);
                }
                else if (this.useAppId)
                {
                    GUILayout.Label(CurrentLang.AppliedToSettingsInfo);
                }


                // setup-complete info
                GUILayout.Space(15);
                GUILayout.Label(CurrentLang.SetupCompleteInfo);


                // close window (done)
                GUILayout.BeginHorizontal();
                GUILayout.FlexibleSpace();
                if (GUILayout.Button(CurrentLang.CloseWindowButton, GUILayout.Width(205)))
                {
                    this.close = true;
                }
                GUILayout.FlexibleSpace();
                GUILayout.EndHorizontal();
            }
            GUI.skin.label.richText = false;
        }

        private void UiTitleBox(string title, Texture2D bgIcon)
        {
            GUIStyle bgStyle = EditorGUIUtility.isProSkin ? new GUIStyle(GUI.skin.GetStyle("Label")) : new GUIStyle(GUI.skin.GetStyle("WhiteLabel"));
            bgStyle.padding = new RectOffset(10, 10, 10, 10);
            bgStyle.fontSize = 22;
            bgStyle.fontStyle = FontStyle.Bold;
            if (bgIcon != null)
            {
                bgStyle.normal.background = bgIcon;
            }

            EditorGUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            EditorGUILayout.EndHorizontal();
            Rect scale = GUILayoutUtility.GetLastRect();
            scale.height = 44;

            GUI.Label(scale, title, bgStyle);
            GUILayout.Space(scale.height + 5);
        }

        protected virtual void UiMainWizard()
        {
            GUILayout.Space(15);

            // title
            this.UiTitleBox(CurrentLang.PUNWizardLabel, BackgroundImage);

            EditorGUILayout.BeginVertical(new GUIStyle() { padding = new RectOffset(10, 10, 10, 10) });

            // wizard info text
            GUILayout.Label(CurrentLang.WizardMainWindowInfo, new GUIStyle("Label") { wordWrap = true });
            GUILayout.Space(15);


            // settings button
            GUILayout.Label(CurrentLang.SettingsButton, EditorStyles.boldLabel);

            if (GUILayout.Button(new GUIContent(CurrentLang.LocateSettingsButton, CurrentLang.SettingsHighlightLabel)))
            {
                HighlightSettings();
            }
            if (GUILayout.Button(new GUIContent(CurrentLang.OpenCloudDashboardText, CurrentLang.OpenCloudDashboardTooltip)))
            {
                Application.OpenURL(UrlCloudDashboard + Uri.EscapeUriString(this.mailOrAppId));
            }
            if (GUILayout.Button(new GUIContent(CurrentLang.SetupButton, CurrentLang.SetupServerCloudLabel)))
            {
                this.photonSetupState = PhotonSetupStates.RegisterForPhotonCloud;
            }

            GUILayout.Space(15);


            // documentation
            GUILayout.Label(CurrentLang.DocumentationLabel, EditorStyles.boldLabel);

            if (GUILayout.Button(new GUIContent(CurrentLang.OpenPDFText, CurrentLang.OpenPDFTooltip)))
            {
                EditorUtility.OpenWithDefaultApp(DocumentationLocation);
            }

            if (GUILayout.Button(new GUIContent(CurrentLang.OpenDevNetText, CurrentLang.OpenDevNetTooltip)))
            {
                Application.OpenURL(UrlDevNet);
            }

            GUI.skin.label.wordWrap = true;
            GUILayout.Label(CurrentLang.OwnHostCloudCompareLabel);
            if (GUILayout.Button(CurrentLang.ComparisonPageButton))
            {
                Application.OpenURL(UrlCompare);
            }


            if (GUILayout.Button(new GUIContent(CurrentLang.OpenForumText, CurrentLang.OpenForumTooltip)))
            {
                Application.OpenURL(UrlForum);
            }

            GUILayout.EndVertical();

        }

        #endregion


        private AccountService serviceClient;
        protected virtual void RegisterWithEmail(string email)
        {
            List<ServiceTypes> types = new List<ServiceTypes>();
            types.Add(ServiceTypes.Pun);
            if (PhotonEditorUtils.HasChat)
            {
                types.Add(ServiceTypes.Chat);
            }
            if (PhotonEditorUtils.HasVoice)
            {
                types.Add(ServiceTypes.Voice);
            }


            if (this.serviceClient == null)
            {
                this.serviceClient = new AccountService();
                this.serviceClient.CustomToken = CustomToken;
                this.serviceClient.CustomContext = CustomContext;
            }
            else
            {
                // while RegisterByEmail will check RequestPendingResult below, it would also display an error message. no needed in this case
                if (this.serviceClient.RequestPendingResult)
                {
                    Debug.LogWarning("Registration request is pending a response. Please wait.");
                    return;
                }
            }

            this.emailSentToAccount = email;
            this.emailSentToAccountIsRegistered = false;

            if (this.serviceClient.RegisterByEmail(email, types, RegisterWithEmailSuccessCallback, RegisterWithEmailErrorCallback, "PUN"+PhotonNetwork.PunVersion))
            {
                this.photonSetupState = PhotonSetupStates.EmailRegistrationPending;
                EditorUtility.DisplayProgressBar(CurrentLang.ConnectionTitle, CurrentLang.ConnectionInfo, 0.5f);
            }
            else
            {
                this.DisplayErrorMessage("Email registration request could not be sent. Retry again or check error logs and contact support.");
            }
        }

        private void RegisterWithEmailSuccessCallback(AccountServiceResponse res)
        {
            EditorUtility.ClearProgressBar();
            this.emailSentToAccountIsRegistered = true; // email is either registered now, or was already

            if (res.ReturnCode == AccountServiceReturnCodes.Success)
            {
                string key = ((int) ServiceTypes.Pun).ToString();
                string appId;
                if (res.ApplicationIds.TryGetValue(key, out appId))
                {
                    this.mailOrAppId = appId;
                    PhotonNetwork.PhotonServerSettings.UseCloud(this.mailOrAppId, null);
                    key = ((int) ServiceTypes.Chat).ToString();
                    if (res.ApplicationIds.TryGetValue(key, out appId))
                    {
                        PhotonNetwork.PhotonServerSettings.AppSettings.AppIdChat = appId;
                    }
                    else if (PhotonEditorUtils.HasChat)
                    {
                        Debug.LogWarning("Registration successful but no Chat AppId returned");
                    }
                    key = ((int) ServiceTypes.Voice).ToString();
                    if (res.ApplicationIds.TryGetValue(key, out appId))
                    {
                        PhotonNetwork.PhotonServerSettings.AppSettings.AppIdVoice = appId;
                    }
                    else if (PhotonEditorUtils.HasVoice)
                    {
                        Debug.LogWarning("Registration successful but no Voice AppId returned");
                    }
                    PhotonEditor.SaveSettings();
                    this.photonSetupState = PhotonSetupStates.GoEditPhotonServerSettings;
                }
                else
                {
                    DisplayErrorMessage("Registration successful but no PUN AppId returned");
                }
            }
            else
            {
                PhotonEditor.SaveSettings();

                if (res.ReturnCode == AccountServiceReturnCodes.EmailAlreadyRegistered)
                {
                    this.photonSetupState = PhotonSetupStates.EmailAlreadyRegistered;
                }
                else
                {
                    DisplayErrorMessage(res.Message);
                }
            }
        }

        private void RegisterWithEmailErrorCallback(string error)
        {
            EditorUtility.ClearProgressBar();
            DisplayErrorMessage(error);
        }

        private void DisplayErrorMessage(string error)
        {
            EditorUtility.DisplayDialog(CurrentLang.ErrorTextTitle, error, CurrentLang.OkButton);
            this.photonSetupState = PhotonSetupStates.RegisterForPhotonCloud;
        }

        // Pings PhotonServerSettings and makes it selected (show in Inspector)
        private static void HighlightSettings()
        {
            ServerSettings serverSettings = (ServerSettings)Resources.Load(PhotonNetwork.ServerSettingsFileName, typeof(ServerSettings));
            Selection.objects = new UnityEngine.Object[] { serverSettings };
            EditorGUIUtility.PingObject(serverSettings);
        }

        // Marks settings object as dirty, so it gets saved.
        // unity 5.3 changes the usecase for SetDirty(). but here we don't modify a scene object! so it's ok to use
        private static void SaveSettings()
        {
            EditorUtility.SetDirty(PhotonNetwork.PhotonServerSettings);
        }

        #region RPC List Handling


        public static void UpdateRpcList()
        {
            //Debug.Log("UpdateRpcList()");

            if (PhotonNetwork.PhotonServerSettings == null)
            {
                Debug.LogWarning("UpdateRpcList() wasn not able to access the PhotonServerSettings. Not updating the RPCs.");
                return;
            }


            // check all "script assemblies" for methods with PunRPC attribute
            List<string> additionalRpcs = new List<string>();       // not yet listed rpc-method names go here
            List<string> allRpcs = new List<string>();


            #if UNITY_2019_2_OR_NEWER

            // we can make use of the new TypeCache to find methods with PunRPC attribute
            var extractedMethods = TypeCache.GetMethodsWithAttribute<PunRPC>();
            foreach (var methodInfo in extractedMethods)
            {
                allRpcs.Add(methodInfo.Name);
                if (!PhotonNetwork.PhotonServerSettings.RpcList.Contains(methodInfo.Name) && !additionalRpcs.Contains(methodInfo.Name))
                {
                    additionalRpcs.Add(methodInfo.Name);
                }
            }

            #else

            System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies().Where(a => !(a.ManifestModule is System.Reflection.Emit.ModuleBuilder)).ToArray();

            foreach (var assembly in assemblies)
            {
                if (!assembly.Location.Contains("ScriptAssemblies") || assembly.FullName.StartsWith("Assembly-CSharp-Editor"))
                {
                    continue;
                }

                var types = assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(MonoBehaviour)));
                var methodInfos = types.SelectMany(t => t.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance));
                var methodNames = methodInfos.Where(m => m.IsDefined(typeof(PunRPC), false)).Select(mi => mi.Name).ToArray();
                var additional = methodNames.Where(n => !PhotonNetwork.PhotonServerSettings.RpcList.Contains(n) && !additionalRpcs.Contains(n));

                allRpcs.AddRange(methodNames);
                additionalRpcs.AddRange(additional);
            }

            #endif


            if (additionalRpcs.Count <= 0)
            {
                //Debug.Log("UpdateRPCs did not found new.");
                return;
            }


            if (additionalRpcs.Count + PhotonNetwork.PhotonServerSettings.RpcList.Count >= byte.MaxValue)
            {
                if (allRpcs.Count <= byte.MaxValue)
                {
                    bool clearList = EditorUtility.DisplayDialog(CurrentLang.IncorrectRPCListTitle, CurrentLang.IncorrectRPCListLabel, CurrentLang.RemoveOutdatedRPCsLabel, CurrentLang.CancelButton);
                    if (clearList)
                    {
                        PhotonNetwork.PhotonServerSettings.RpcList.Clear();
                        additionalRpcs = allRpcs.Distinct().ToList();   // we add all unique names
                    }
                    else
                    {
                        return;
                    }
                }
                else
                {
                    EditorUtility.DisplayDialog(CurrentLang.FullRPCListTitle, CurrentLang.FullRPCListLabel, CurrentLang.SkipRPCListUpdateLabel);
                    return;
                }
            }


            additionalRpcs.Sort();
            Undo.RecordObject(PhotonNetwork.PhotonServerSettings, "RPC-list update of PUN.");
            PhotonNetwork.PhotonServerSettings.RpcList.AddRange(additionalRpcs);
            EditorUtility.SetDirty(PhotonNetwork.PhotonServerSettings);

            //Debug.Log("Updated RPCs. Added: "+additionalRpcs.Count);
        }


        public static void ClearRpcList()
        {
            bool clearList = EditorUtility.DisplayDialog(CurrentLang.PUNNameReplaceTitle, CurrentLang.PUNNameReplaceLabel, CurrentLang.RPCListCleared, CurrentLang.CancelButton);
            if (clearList)
            {
                ServerSettings serverSettings = PhotonNetwork.PhotonServerSettings;

                Undo.RecordObject(serverSettings, "RPC-list cleared for PUN.");
                serverSettings.RpcList.Clear();
                EditorUtility.SetDirty(serverSettings);

                Debug.LogWarning(CurrentLang.ServerSettingsCleanedWarning);
            }
        }

        #endregion

    }
}