using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class pawn
{
    public uint _id { get; set; }
    public string _name { get; set; }
    public uint _number { get; set; }
    public float _root { get; set; }
    public int _score { get; set; }
    public bool _haspicked { get; set; }
    public bool _eliminated { get; set; }
    public GameObject _scoreboard { get; set; }
    public float ppx { get; set; }
    public float ppy { get; set; }
    public GameObject _pawnobject { get; set; }
    public List<uint> _numberhas { get; set; }
}

