using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum RoomType
{
    NormalRoom = 0,
    StraightDirRoom = 3,
    RandomDirRoom = 4,
    StrikeRoom = 5,
    WinRoom = 7,
    StopRoom = 1,
    GrassRoom = 6,
    ManRoom1 = 2,
    ManRoom2 = 8,
}
